Think outside the screen.

HMI and Interaction Design processes

Great interfaces are under threat.
From screens.

Think about every time you’ve tapped a screen and then looked elsewhere to check what happened. One of our designers was driving an electric car and noticed exactly that. They went to charge it and plugged in the cable, only to turn around and check the connection was made. That’s not okay. This product experience – and others like it – are letting you down. We think centralised interfaces are to blame.

The antidote? Distributed interfaces.

We’ve seen product briefs with a section labelled “Interface goes here” too many times. When your interface is clustered into one small space it’s a problem, because each product interaction is built from three components: the function, the interface and the feedback. A good interface combines function, interface, and feedback into one experience, giving users a feeling of control and immediacy.

To see this in action, check out the Volta next-gen charging station

Today’s automotive interfaces are amongst the worst offenders. The drive to consolidate car consoles into expansive touchscreens is a win for developers, but a huge loss for the user experience. A single piece of glass now provides the interface for many different functions spread across the car. Example: you slide your finger across the screen to set the airflow and then put your hand into the airflow to confirm the result. The opportunity for direct feedback from the function is lost. Not to mention the brand, which isn’t represented beyond on-screen visuals.

Consumer products are rarely better. The need to appear “smart” (i.e. digital and connected) often translates into nothing more than an LCD touchscreen. What follows is a tendency to suck all the product functionality onto this small, 12 cm piece of glass.

But when’s the last time you got emotional about stroking glass?

Deep down, most of us prefer analogue experiences. 

No level of haptic engineering in a smartphone will replace the buttery feel of a volume dial on a high-end speaker. Such a product experience communicates volumes about a luxury brand. In our eagerness to make products appear digitally sophisticated, we’ve forgotten that the entire surface of a product offers plenty of opportunities for brand interaction.

This is where distributed interfaces shine. They don’t do away with screens. They reserve them for situations where the visual presentation of information is the dominant need. For everything else, the user experience is enhanced by interfaces that are intuitively located, immediately available and delightfully responsive. Think about where and how your product is used. What’s the context? Where’s the user’s attention focussed? Rather than compress your interface into a single location, combine the functions, interfaces and feedbacks into unique experiences. Then distribute them to the most appropriate locations. Now THAT is the sort of interface users want to use.

Every day, the interface of your product is the key touchpoint between people and your brand. Make it count.

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